﻿using Iworld.basis.Service;
using Iworld.Game.Manager;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.Serialization;
using System.Text;
using System.Threading.Tasks;

namespace Iworld.Game.Service.Client.Import
{
    /// <summary>
    /// 投注数据集
    /// </summary>
    [DataContract]
    public class BettingImport : CheckAuthorImportBase,BettingManager.IPackageForBetting
    {

        /// <summary>
        /// 投注牌局号
        /// </summary>
        [DataMember]
        public int GameRoundNum { set; get; }

        /// <summary>
        /// 黑桃的投注量
        /// </summary>
        [DataMember]
        public double Spade { set; get; }

        /// <summary>
        /// 红桃的投注量
        /// </summary>
        [DataMember]
        public double Heart { set; get; }

        /// <summary>
        /// 梅花的投注量
        /// </summary>
        [DataMember]
        public double Club { set; get; }

        /// <summary>
        /// 方块的投注量
        /// </summary>
        [DataMember]
        public double Diamond { set; get; }

        /// <summary>
        /// 王的投注量
        /// </summary>
        [DataMember]
        public double King { set; get; }
    }
}
